Interview by Dan Skip Allen
Jockey debuted at the 2021 Sundance Film Festival, where it was picked up by Sony Pictures Classics for a release in the thick of awards season. And while the sports genre is known for its saccharine crowd-pleasers, Clint Bentley's film takes a unique approach, both narratively and stylistically. We at disappointment media got the chance to talk with the film's director, Clint Bentley about his approach to making this film. Check out the interview below!
On Telling the Film's Story
disappointment media: What about the sport of horse racing stood out to as something you wanted to make a film about?
Clint Bentley: Actually, my dad was a jockey, and so I grew up in the world of horse racing, and I grew up behind the barns. And it really, it didn't seem that weird as a kid, because I had just grown up in it. But then, when I got a little older and became a filmmaker, I realized just what a strange, interesting kind of carnie life they lead, specifically jockeys and how I hadn't seen that really on film. And so I wanted to portray that. disappointment: Aging is a big part of a lot of people's lives. But how important was it to use this angle as part of Jackson Silva's life and struggles? Bentley: Yeah, it became something that my co-writer and co-producer Greg Kwedar and I were working on the script. And early on, the script was about a younger jockey. And Jackson was a supporting character in those earlier ideas of the movie. But then, he really hit on the idea that what Jackson is going through as a character, in this kind of aging out but not being ready to go and being used up but still having a lot of passion for this world is very similar to what the sport of horse racing is going through in general. And it kind of acts as a perfect metaphor for it. So we just leaned into that. On the Film's Unique Style
disappointment: The racing scenes are definitely unique within the genre of sports movies. What did you do to create the visual style in these portions of the film?
Bentley: Yeah, as I was doing doing early directing prep, I took all of the horse racing movies, and I pulled their races out. And then I cut them up in an editing program, in Premiere, to see like, "Okay, what was their shot selection in making these?" And what I found was like, they were all shot and cut exactly the same. And I couldn't tell once I got them all pulled apart and started putting them together, I couldn't tell which movie was this even from. And I just think that's because like, they only go one direction and there's only so many ways you can shoot it. But then once I got to a place where we were actually making the film, we didn't have much money, we had a very small crew. There wasn't really a way to safely do, even if I wanted to do a big race scene, there wasn't a way to safely do it. And so, you know, I really worked closely with Adolpho Veloso, my cinematographer, and we just tried to figure out, "Okay, if we can't do this and make it feel big in the way that we would normally see a race, how can we do in an interesting way?" And locking it close in on Jackson's perspective just fit the story. And so we were doing all sorts of these little tricks throughout, just to use our limitations to our advantage. And it helped to be on a live working racetrack where races were happening all the time. And we could just film our actors around it, you know? disappointment: The score by Aaron and Bryce Dresner is excellent. How did you work with them to create a sound for the film? Bentley: Greg and I had worked with them on our first film, Transpecos. And so we had a bit of a personal history there and a connection. And then when it came time to do this one, I really wanted a score that, like the movie, it had to kind of walk a tightrope where it I wanted it to be big and emotive, but not too big and kind of saccharin. But then be atmospheric but also not too slight. And Aaron and Bryce are just brilliant. They're brilliant composers. And once we kind of talked about the feelings that I wanted to get across with with not only the movie, but each scene, they just really ran with it and created something really beautiful. And also, they created in a way that was very scrappy, kind of like the way we shot the movie. On Realism in Cinema
disappointment: One of my favorite scenes in the film is the therapy session, how did you get the guys in the
scene to tell such realistic stories? Bentley: Yeah, I love that scene, too. It's funny, there's such a oral history tradition, for lack of a better word, in that world of, they're always just sitting around telling stories because there's so much downtime between between their work. But the ideation of it was that I wanted to get certain things across about the world, and certain information that you just could never put into dialogue, because it would sound so cheesy. But as soon as you let them say it in their own words, they say it beautifully, and get so much more across than Greg or I ever could by writing it. And so that was just a case of just putting them in a room together, getting them comfortable, and they opened up. They opened up beautifully. And we had been there a couple of weeks by that point, so they they had our trust, that we weren't going to abuse that trust. disappointment: Jockey offers an intimate and realistic look at the horse training world and you yourself have some personal experience in that industry. Why did you really want to emphasize on the realism of this world? Bentley: I think partly, it's just my sensibilities as a filmmaker. And the kind of stories that I want to tell and the way I want to move to feel. And so, you know, just in general, that was my inclination. But then also, just in terms of this world, we had seen horse racing movies so many times that were that were kind of glamorized and Disney-ized. And not that those are bad things, but that that's just the representation we had seen. And I really wanted to just give a very realistic portrayal of it with with all of its beauty, but also all of its warts as well.
Jockey hits theaters on December 31.
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Interview by Sean Boelman
When one thinks of the most legendary character actors working today, the name Udo Kier should immediately come to mind. Boasting an impressively large and diverse filmography, Kier is just as known for his off-the-wall and crazy bit parts as he is for his supporting roles in films by auteurs such as Lars von Trier and Rainer Werner Fassbinder.
His newest role, in Carlson Young’s twisted Alice in Wonderland-like fantasy The Blazing World, sees him more in the former category as this film’s White Rabbit. We at disappointment media had the opportunity to sit down with the iconic actor and have a conversation about the role in the film, in addition to his career as a whole. Check out the interview below!
disappointment media: You currently have 270 credits and counting on your resume. How do you keep up such an impressive output?
Udo Kier: Well, modern technology knows more about me than I do. I don't count my films. And when I talk to journalists, they always say, "It's almost 300 films," and I say, "Yes, 100 films are bad, 50 films you can watch with some good wine, and 50 films are good." And, you know, I think I did only with Lars von Trier, I did 10 films or 12, Fassbinder, and all. So there are good films, but, you know, as an actor, unless it's a director like David Lynch, you know, I'm a very lucky man, that I work with many people like Wim Wenders, like Werner Herzog, like Lars von Trier, they cannot make a bad film. They can only make a film people don't like, but it doesn't mean that it's a bad film. But there are directors who will tell you wonderful stories. And then you start working with them. And you feel something is not in my direction, and then you still have to make the film. And there are films I did I have never seen because I didn't have a good time making it. So why should I go and depress myself in the theater? So you never know. disappointment: So you mentioned that you've worked with many accomplished filmmakers, but you also leave time for up and coming filmmakers like Carlson Young of The Blazing World. What do you like about working with new talent like this? Kier: Because they have talent. You see, I myself, I have never been to acting school. And I became a professor. And the thing that I say to my students, when we had a speech, I always said, "Talent is something you cannot learn. You can learn a technique, but you cannot learn talent," which is true, then it comes to question about his style, how much you want. When Carson sent me the script, and the producer, I said, "Okay, I read it twice." You see, when I get a script, I read first my role only. And if it's interesting, then I read the whole script with my role in it. And if I'm not necessary to be there, it doesn't change the story, why should I be in the movie? So I read it twice. I liked it. And I said, "Let's meet." And we talked and spent the afternoon together, she came with the producer. And I liked her, I liked her energy. And I understood very quickly that she was not really out to make a short film, which she did, but she got her attention. People saw it, and then she found the money to make the feature film, which she had planned all the time. She hadn't planned to make a short film and then was a success, and made a feature film. So I liked her. The same thing happened to me with Todd Stephens for Swan Song. I read, he came here. We talked one afternoon, and we had details, and I made the film. So talent, I like because I know from the past, in more than 50 years, the internet knows more than I do about my life. I must say I prefer independent films. I mean, I made Blade, I made Armageddon. Imagine if I would have gone to the director and would have said, "I have an idea." They would have said "What? You have a script? What idea?" But when you are making independent films, you become as an actor, you become part of the creation also. And Blazing World it was like, I know it was fantasy and she chose me to be her fantasy. That was really a compliment, she could have asked a lot of actors. But she wanted me to be cast standing by the water, just go with my finger, "Come, come." And I liked when I went there, what was very important, I hadn't made any films because of the virus. And they guaranteed me it was 100% safe, which it was. Not 100%, let's say 90. But I went there to Texas. They tested me, I had to wait till the next morning, there was a property, a farm where everybody was staying. The food came three times a day, nobody was allowed to leave. And everybody was living there. And we made the film. And she was amazing. A young, delicate, young girl able to write, direct, star in it, and be there and listen to the actors and she's very, very creative. And that's why I'm very happy that I did the movie because she's very talented.
disappointment: You mentioned how some of your scenes in The Blazing World don't have much dialogue. What is either the challenge or the reward in acting scenes like this?
Kier: Well, you're making me a compliment, of course, I have enough possibilities to express myself without text. Text is just there to undermine something. You know, you can say, "Oh, I'm hungry." As you can also say, "Ahh, ahh, food! Food!" You know you can have your fantasy to go either direction. I don't need text as much. It's like Lars von Trier tells everybody, "Don't act." I mean, I made films with Lars where we had our self service table with Lauren Bacall, Ben Gazzara, James Caan, Nicole Kidman, Udo Kier, Stellan Skarsgård, and Lars comes up to us and says, "And don't forget, don't act." You see, it is like you don't need text. Sometimes actors they love text, I won't mention any names, and start with the back to the camera by the chimney and then they'll turn a little round and talk to the floor. And finally they come up and I always call them another Oscar speech. disappointment: So what is different in your approach of how you act in certain arthouse dramas like what you've done with Lars von Trier versus fantasy movies like The Blazing World? Kier: I prefer, of course, the fantasy because I can use my fantasy. If some director like Lars, a great director and friend, I'm the godfather of his first child and we made our first movie several years ago, but I know he doesn't like us to act. To do a drama. We just be there and have a good script and a good situation and we talk. But personally, when I did John Carpenter's film, you know and opened my stomach at the end and put my insides into the projector, like a sausage factory. I like that. Because it's so ridiculous. But you know, I don't play as ridiculous. And I don't think it's ridiculous. I think it's, you know, a person with a special mind. disappointment: So you mentioned a bit earlier how you like to take these roles that are pivotal, but small? How do you make these turns so memorable? Kier: Because the way I talk. You know, I always say, there is a way when you play a killer, you have a gun, and then you look at your partner, shoot. But I wouldn't do that. I prefer, if the director allows it, that the gun is in front of me. And I clean my fingernails and I say, "When I'm done, I'm going to kill you. Are you happy with your hair?" BANG! And people say, "That was evil!" To kill somebody is evil one way or the other. So now it's like, I read the roles. I mean, I in Johnny Mnemoic played the boss of Keanu Reeves, Ralfi. And, you know, then the Chinese people come and kill me. When you play, in short roles or small roles, not long on screen, it's very hard to keep the memory. For example, now with Swan Song, my life has changed. To get a page in the New York Times, writing, "On top after 50 years, Udo Kier finally becomes a leading man." And I was thinking, "Were they right? I made so many movies," but I had never been a lead in America. I had the lead in Germany with Dracula and Frankenstein, but never in an American production. And I was thinking why? And I know why. Because the people start with you and follow you till the end. Yeah, when I showed Swan Song, I hope people can tell me "Oh, you made us cry, you made us laugh," because they follow the personality. Or you have fantasy roles, like in The Blazing World, which are totally crazy. And he sings a song, "There are three keys. You have to open each one. But I'll tell you, they're not as nice to you as I am." You know, it's fun. And that's why when I do even commercial movies like Blade, that my teeth are going to be pulled out and I'm going to be exploding in the sun. And I said, "Great! What a great way of leaving a movie." So it's as always, I look for something interesting. I wouldn't do a movie where it's a boring part. I wouldn't do that. Never. Because especially now I'm getting older. Next week is my birthday. 77. Lucky number. I'm born on the 14th of October, two times seven is 14. So and, you know at the moment, I'm in Hunters, with Al Pacino, in eight episodes, I'm in six, and I'm still working on it. I'm flying next week to Prague to shoot three weeks and then I'm done. And so there you have it. disappointment: Well thank you so much for your time. I really enjoyed speaking with you and I can't wait to see 270 more movies from you! Kier: I know that's not going to happen, but I'm looking, because time is money, and time is to sin. I'm looking for something now for the next couple of years, which really nobody has seen. I want to, will I be able? I cannot answer that question, but I want to do something amazing. Really amazing.
The Blazing World is now in theaters and on VOD.
Ryusuke Hamaguchi Talks His 2021 Double Bill DRIVE MY CAR and WHEEL OF FORTUNE AND FANTASY10/3/2021
Interview by Sean Boelman
Japanese filmmaker Ryusuke Hamaguchi is having quite the year, with two films having toured nearly the entirety of the festival circuit. The first, Wheel of Fortune and Fantasy, debuted at Berlinale and is an anthology drama centering around the idea of coincidences in relationships. The other, Drive My Car, is adapted from a short story by Haruki Murakami and won the best screenplay prize at Cannes. They are two very different but both wonderful films, and we had the pleasure of talking with the director about them. Check out our interview below!
On Drive My Car
disappointment media: What stood out to you about Murakami's writing and this story in particular
Ryusuke Hamaguchi: I can say there are mainly three things. The first one being that there are conversations that are happening inside a car. And I think this is related to the appeal of the characters themselves. These characters often are very internalized in their feelings. But through their conversations, through the time spent in the car, they start to get closer to each other. And I felt that this kind of relationship and the depiction of the relationship makes it easier to turn and adapt into a film. The second reason is a conflict with the character being an actor. And you know acting and performance is a theme that I've always dealt with in a lot of my films, so I felt very attracted to it. The third is the text, the dialogue that Takatsuki has in the original in which he says that in order to know oneself better, you need to face the other person directly. And that text from the original was something that personally moved me and I felt very convinced by that story and to me it was one of the cores of the story and I wanted to directly include it in my film. disappointment: Even though the film is based on a short story the runtime is nearly three hours How did you find so much depth and detail in the source material? Hamaguchi: So I think the answer to that question is related again to the characters which are Kafuku and Misaki. I really like both of these characters that are in the original. They're both characters who don't often make their emotions apparent. However, when they do say something about their emotions, it's very honest. And that's something that really struck me about the original. However, in the original story, I felt that where these two characters end up at the end of the story felt incomplete. I wanted to see where they actually do end up. And so when I was thinking about trying to get them to a certain destination, a certain place that felt more complete, it just ended up taking this long. disappointment: So one of the highlights of Drive My Car is the cast. How did you work with the actors to deliver such emotional performances? Hamaguchi: I think one major thing here is to choose the right cast to begin with. The performers who played the main characters, Mr. Nishijima and Miss Miura, both of them are wonderful actors. And it was also very delightful to be able to work with wonderful actors who also fit the side characters. I felt that something about the humanity that these casts brought to the character connected a lot with what I was trying to depict. And I think they all personally just gave depth to the characters to begin with. So you know, once I know that I'm working with a wonderful cast, my job I believe is to create an environment where they can all feel safe to perform, I see that as my number one job so that the performers can bring their best. And if I can actually provide that kind of environment, I know that my cast, the performers will do a wonderful job. And in order to create that I tried to have as much time to rehearse. And I believe one of the most important fears or worries that an actor can have is not knowing enough about the characters. And that creates a lot of worry. And so in order to try to get rid of that worry, the two things that I do are readings, but also giving backstory. So in terms of the reading, what we do is we have the actors read the dialogue, the script many times over and over and over without emotion until we get to the point where the dialogue comes out automatically. And once the actors are able to do that, when they're actually performing in front of the camera, they can really look at each other and it makes it easier for them to show emotion and think about other things. And regarding my point about backstory, it's so that I can give past relationships to the characters that are present. What I do is write a very simple script about the backstory. And even though in rehearsals we're just doing the script reading, what we sometimes do is to act out those backstory scripts. And what that allows is to give the roles sort of a memory through that relationship that was caused through those rehearsals of doing the backstories and that way, when they actually are on set and doing the main script, even though they had been reading that dialogue without emotions previously, once they're in front of the camera, they can sort of derive a natural emotion because they have this past memory from acting out the backstory. And I think that allows for a real emotional performance to come through. On Wheel of Fortune and Fantasy
disappointment: What was the challenge of creating a film out of three thematically connected stories?
Hamaguchi: So I would say making these three short stories was actually a rather smooth process. If I were to talk about some challenges, I mean obviously there are challenges to making any film, but the thing about Wheel of Fortune and Fantasy is that each production of each story was at a very small scale. And to be working at a small scale meant that it allows for the safety to spend a lot of time to make the film. Which for me also meant that there is more time to rehearse, and so with Wheel of Fortune and Fantasy, this isn't necessarily a challenge but what it allowed me to do was to test out what it can mean to have more time to rehearse. disappointment: So Wheel of Fortune and Fantasy has a humor to it. Why do you think this was important for this film? Hamaguchi: I'm really grateful that you mentioned humor in my films, mainly because I'm always thinking about humor to be part of my films. But I think the fact that the theme of Wheel of Fortune and Fantasy is coincidence really allows and makes room for humor to enter the work. Working with this idea of coincidence is a really strange existence within this framework of storytelling, mainly because coincidence itself exists outside of the logic of cause and effect, in some ways, is this very alien thing that is suddenly appearing into the story. And it has the power and the ability to change where the direction of the story is going. It can suddenly swerve the direction of the story. And I think that can actually lead to humor in itself. But when working with coincidences, I think it's not possible to just do that, because I feel like it's more because then the audience to the audience coincidences can be a reason for something to seem quite unbelievable. However, the Japanese title of this film is directly translated to be "Coincidence and Imagination". And so I had the title include coincidence, and I think that allows for the audience to be more open and accepting of the fact that coincidences will happen in the story. And again, I think this really also leads to a humorous element. disappointment: So the second episode discusses the idea of story structure which is something that the film as a whole experiments with. Why do you like subverting expectations for storytelling? Hamaguchi: Doing this where I have three different stories but then turning it into one film was a challenge in itself but also joyous at the same time. And I thought it was okay to have three very different stories, but I did want people to also come out of the theater feeling that they watched one film. So in that sense, I was very aware about the structure of the film in its entirety. In terms of the first story, I kind of saw it as an entry point. So the first story has a very understandable, very simple triangular relationship structure that's there. I would say maybe the end of the first story is the most ambiguous out of the three. That said, with the second and third stories, I was sort of pushing on the idea of testing out this idea of coincidence further in both the second and the third film, Regarding the second film, coincidence ends up bringing on a very bad result for the characters on the in the third film, however, the coincidence leads to a happy incident, happy feelings. And so if I had flipped that order of what you come out of with the two stories, I felt that the audience would be coming out of the theater feeling quite disgruntled. And I really wanted the audience to come out of the film feeling something happy.
Drive My Car and Wheel of Fortune and Fantasy are screening at the 2021 New York Film Festival. Wheel of Fortune and Fantasy opens in theaters on October 15 and Drive My Car opens in theaters on November 24.
Interview by Sean Boelman
A partnership between Amazon Studios and Blumhouse, Welcome to the Blumhouse is a horror anthology containing four feature-length seasons each class, all made by underrepresented filmmakers. One of the films in this year’s batch is Bingo Hell, a Latina-led horror film about a group of senior citizens banding together against a mysterious outsider who takes over their beloved bingo hall. We at disappointment media had the chance to speak with the co-writer and director of the film, Gigi Saul Guerrero, about her influences and working with some of the greatest people in the business. Check out our interview below and be sure to watch Bingo Hell and the rest of the Welcome to the Blumhouse films!
On Concocting Bingo Hell
disappointment media: In Bingo Hell, there are messages about a community being torn apart by gentrification, but they're also coming together to fight back. What do you think is important about this message?
Gigi Saul Guerrero: You know, I think, definitely we wanted to break that stereotype of the weak and the old. So it was important for us to have the senior citizens be the leads and the heroes of this story. We've seen that many times that older people get gentrified, and it's not in their control. And that's really heartbreaking. But not only do we talk about gentrification, we also talk about greed. So no matter how much money it is, no matter how much money can change you, the true strength of a community and friendships, you can't break that apart. So we felt it was a wonderful combination of strong communities, strong friendships fighting against gentrification and greed. disappointment: One of the one of my favorite parts about the film is its visual style. I thought that it was really interesting. What did you do to develop this visual style of the film? Guerrero: Oh, man, thank you so much. You know, I was really inspired by older movies like The Frighteners, Goonies, Batteries Not Included. You know, they definitely had such a charm. And this vintage wash that is so nostalgic, that really fit these older characters. Now, if you almost put Grumpy Old Men in a Rob Zombie universe, it's a great combination. So definitely still keeping that gritty grindhouse vibe that I'm really into, but now mixing in and blending it with some old school genre pieces. It just felt really fun. disappointment: So something that was really cool that you did in the film was that you kind of blend fantasy and nightmare. What intrigued you about this combination? Guerrero: Yeah, you know, I think definitely what inspired me to go that direction was, we all have fantasies of what we want. We all dream of not just a better life, but our problems to be solved. We all just want what's the next best thing. And I think sometimes we're blinded by reality as well as with fantasies. So definitely, with the themes of greed, I wanted that balance of what people think is happening, but what you truly are doing to yourselves. It can be very self-destructive if you fall in the peril of greed. It's self-destructive. And people stay in denial of that a lot. It happens. We're only human so why not really literally show that so gruesomely with the death seems of you know, these people have bigger dreams, but they're really only hurting themselves. disappointment: And you mentioned the really gruesome effects — they're very good. What was it like creating those effects? Guerrero: So much fun. I think the thing I was saying on set every day was, "More blood, more slime!" Every day, everybody's shoes were going back home very dirty. So for me, you know, I love it. Ever since my short films and everything I've worked on, there's so much blood. So definitely, you know, if I wasn't allowed gore — that's not the same as blood — so why not add slime in it as well. So nobody seemed to stop me. So I just went for it. It's so much fun. I haven't seen so much slime since Nickelodeon days. So we needed more slime. disappointment: So the film also combines horror and comedy. What do you like so much about the horror-comedy genre? Guerrero: You know, they go so well, hand in hand. It's such a nice parallel, I think with horror, we are bending and twisting reality so much that adding humor fits. Because you can really exaggerate not just death scenes and characters, but you can really take important subjects, such as gentrification, such as greed, or even like Jordan Peele does it with social commentary. You can take any of these topical subjects and actually get people to sit and watch for the 90 minutes. If we don't put more humor in our world, in our horror world, we're only going to suffer like we do with the news, right? So I think it's a really nice combination for escapism in filmmaking. And who doesn't love laughing when people just get splattered with blood? Like, if that's me, I'm that person cheering on. disappointment: So what do you think made a bingo hall the perfect setting for a horror movie? Guerrero: I mean, I'd be very scared, very scared of a group of senior citizens attacking me. They're the strongest, most stubborn people, you will not change their mind for anything. But also, it makes a perfect setting because we haven't seen that before. We all know the world of bingo to be almost like a boring game, or a game for seniors. No one's really done it. So it's really fun and exciting to do a fresh take on a horror movie. On Having the Perfect Collaborators
disappointment: So you were able to find a great heroine in the Academy Award-nominated actress Adriana Barraza. What about her stood out for you for this role?
Guerrero: Oh, man, she's so strong. She's so captivating. And, you know, she really has that authenticity that Mexican, older women bring. They have this charm, this stubbornness to them that you just can't help but shake them, like, listen to me. And she reminded me so much of my grandmother. And I wanted that feeling of somebody so charming, so cute and cranky. That will give everybody the same love and an excitement to see their own grandparents on the screen. And I think that strength and that just genuine personality that Adriana brings was perfect. And also for her, she really was so enthusiastic every day on set. And she said to me, "Gigi, I've done a lot of TV. I've done a lot of movies. I've done a lot of horror movies. But never have I played the lead in a genre film. A strong Mexican older woman in a horror movie. Never did I think that would happen." So to me, that means a lot that Bingo Hell was her first one and hopefully more. You know, we need more, more strong Latinas like that. She's so incredible. disappointment: And one of the most important things about any horror film is obviously the villain. Sometimes the villains are remembered more than the heroes. How did you create such a great horror movie villain in Mr. Big? Guerrero: Let me just start out: Richard Brake is crazy good. He is that iconic horror actor that you know fans just love. He has such a unique face. And he is such a well rounded and crafted actor that you can throw anything at him. Now just like what you said, we wanted a villain that people will cheer for in a weird way, a villain that people are like, I can't help but love this bad guy. That's always so much fun. But I think with Richard Brake, he brought such great human characteristics of somebody that is easily manipulative. Somebody that can gaslight you, somebody that is like, down the street, the next door car salesman that just convinces you to spend your money. He has that charm. And so if a villain can be charming, scary, and just overall, really mysterious, you have a great combination in your hands. And Mr. Big is definitely memorable, and has some great quotes, too. disappointment: So you've collaborated with Blumhouse multiple times now, between this and Culture Shock. What do you like most about working with them? Guerrero: Well, I just like that they're open to these crazy ideas. So I'm thankful. But they're very welcoming to underrepresented voices, such as myself as a Latinx female filmmaker, they really do open the doors and have a home for us, which is fantastic because right now it's a really exciting time in the industry, where diversity is being so welcomed and recognized. So working with Blumhouse, I love that they're open to these ideas. I'll never forget that they said yes to the idea of Bingo Hell.
Bingo Hell streams on Amazon Prime beginning October 1.
Interview by Sean Boelman
After winning the NEXT Award at the 2021 Sundance Film Festival, the animated adventure flick Cryptozoo was quickly snatched up for a summer release. From the team behind My Entire High School Sinking Into the Sea and featuring a voice cast including Lake Bell, Michael Cera, and more, this is definitely one of the most visionary animated movies of the year.
We at disappointment media had the honor to talk with writer-director Dash Shaw and animation director Jane Samborski about the film, its influences, and the nature of independent animation, among other things. Check out the interview below and watch Cryptozoo! On the Film's Influences
disappointment media: What were some of the stylistic influences on your animation in Cryptozoo?
Dash Shaw: Well, you know, a bit a big part was Jane, who painted most of the cryptids in the movie, the way that those are modeled, is kind of after the French movie Fantastic Planet by René Laloux, in that they're like painted pieces, and it's technically stop motion, but it doesn't look like stop motion, because they're each done by hand. Jane Samborski: Another thing that I know was a big pillar, when Dash was writing the project, he had a fellowship at the New York Public Library. And one of his fellows was working with counterculture newspapers from the '60s, which even ones from all over the world had this very consistent thin line look. Pre-internet, it was just in the air and so that and the desire for much more specific drawings in reaction to the broadness of the previous film. Shaw: The Winsor McCay short, The Centaurs from 1921. That has a great sexiness, adult quality. Samborski: And then also, I mean, the whole film has a collage look, so we're bringing together a lot of disparate ideas and really trying to honor the work that each of the individual artists did, but still create a cohesive whole and then you know, playing and making it exciting and just following where the art leads us. disappointment: So there was definitely a very strong mythological foundation in the film. You based a lot of it in real mythology, what was your research process like for this film? Samborski: You know, I always end up talking about every single creature is from a real mythology. We did not invent anything for the film. My research project was largely internet-based, as so many are these days. I was specifically looking for the older images from the cultures of origins. Everything does get run through the Jane paint filter you know, I am the artist that I am, so things that I make look like I made them. But those older images are just so wonderful and strange. And you know, it was a great place to start. Shaw: And like when I started writing and I came across the Baku, that's when it really became a movie idea. Because movies can be so dreamlike and so the Baku as a centerpiece of a movie sounded like a good idea. And you know, like Hokusai had drawn a Baku in the 1800s and there's an experimental manga anthology called Comic Baku, so I had heard of it that way. On Making Cryptozoo
disappointment: So do you have a particular cryptid that was your favorite to animate and why?
Samborski: I have two. I am in love with the Tengu and the Camudi. The Tengu being kind of the bird creature that tears apart the helicopter, and the Camudi being the giant Angular snake at the end. And what really excited me as an animator in both of those cases, is that I was able to take not just the visuals from the source material, but the actual motion. The Tengu has that sort of stylized Japanese woodblock posing, and the Camudi has the angular movement of the South American stone carving. Which I'm in the weeds as an animator, that's where my heart is. Shaw: You know, I like that because Jane has her paintings. And then, I do most of the human characters when they kind of crossover and it's these humanoids like, like Gustav the faun so like, Jane painted his legs. And the blurring of the boundaries, I think is, I hope, an interesting part of this movie and just these kind of moments, I think are what I think of. disappointment: So something that stood out to me about Cryptozoo is that it tackles some pretty weighty and important themes. Do you think there is a single most important message for audiences to take away from your film? Shaw: You know, that's the kind of thing where when you say it in a sentence, it immediately feels like it's somehow deflating, like, you know, making a sentence kind of summary of a movie. You want the movie to be like, an hour and a half, like experiencial ride that's kind of full of contradictory feelings, and it has a wide range in it. So um, so, you know, leave the unicorn alone. When you come across a unicorn, leave it alone. Samborski: Yeah, I mean, I think we just want to have the conversation. You know, if there were easy answers to these problems, we would have found them already. Shaw: Leave the unicorn alone. Samborski: Leave the unicorn alone. disappointment: So Cryptozoo is a female-led globe-trotting adventure. I kind of saw Lauren as almost like a female Indiana Jones in a way. Where did this inspiration to tell this story in this way come from? Shaw: Yeah, it was making that network of characters that all had a different relationship to kind of the idea of the Cryptozoo or the Cryptozoo being a potentially good idea: Joan, Lauren, and a cryptid herself, Phoebe. So I had that network. And you know, Lauren, traveling the world, getting all of these cryptids and it being connected to her childhood, which I think many people have that feeling with mythological beings. But I felt like I couldn't start with her like she's like Lara Croft, or like you said Indiana Jones. And it felt like, not the way to enter the story. Especially she's much more morally ambiguous than then those characters. So I wanted to start with two people who don't know anything about cryptids, you were just stumbling across it. And that kind of became the beginning and the bookend of the film. disappointment: The voice cast of Cryptozoo is obviously magnificent. What was it like working with and recruiting all of these stars? Shaw: It was totally great. And, you know, Lake Bell, like I said, the movie, that character looks that way because of Lake, you know. And the first movie she wrote and directed was about voice acting, voice recording and female voices in particular. So that felt interesting. Samborski: She had skin in the game. It wasn't some weird side project she was picking up. Shaw: You know, for these movies, like, I might record an actor for two days. And then Jane and I are drawing and painting for four years. So I knew that Lake Bell would approach this with some extra personal motivation. And I mean, Angeliki Papoulia as Phoebe is totally incredible. Of course, I love all of the Yorgos Lanthimos movies and, and she really… Samborski: She brings the heart. Shaw: Yeah, the heart. They're really like this soul that's like kind of shooting out inside of a very artificial world. Grace Zabriskie. You know, if you know Grace Zabriskie from other movies, I think it's really fun to kind of see her soul shooting out of this drawing. On Making Independent Animation
disappointment: So something that makes your films really special, both your films Cryptozoo and My Entire High School Sinking Into the Sea is that they're independent productions, which is getting kind of rare in feature-length animation. What do you think is special about independent animation projects like your own?
Shaw: Well, a key inspiration for me was, was when Disney released Nausicaa of the Valley of the Wind, they put it out as a two disc set. And one of the discs was just the storyboards by Miyazaki. And I love the Nausicaa movie. But also you're seeing those storyboards are like the dream of the movie. It's like the hope for the movie, and Miyazaki draws in quite an idiosyncratic way, compared to many anime artists, he has almost like, part European or a lot of different sensibilities inside of him. So then it goes through a production line that equals something that's quite consistent. With an independent film, you know, it's very obvious on Cryptozoo that we had a very unusual production line, and that we allowed for idiosyncratic voices, that it wasn't like it went through a machine to equal a consistency. And I really think that formally, at least, or it's even hard to say, formally, because I hope that, like the figure drawings, the beginning of the movie, it is a formal unusual thing, that characters are off model. And it's more like observational art school figure drawing of seeing someone in different sides. So that is a formal thing, but I do hope that it's an emotional thing where it has that thing that figure drawing has where people have contradictory personalities inside of themselves that you're sensing through these drawings. Doing it independently really allowed for that. It made that possible. I mean, you could talk about it for a long time. Samborski: I mean when you are figuring things out from scratch, you're desperate to figure out how to do it. And so you, you're wishing someone would tell you how to do it. But in that act of experimentation, you're maybe finding a solution you never would have found if you haven't gone through and established. And there's flexibility that's gained by small teams, there's inventiveness. There's a big risk of failure. So you get some pros and cons. When you're really lucky, it ends up greater than the sum of its parts. And we really hope that that's what's happened here. It feels like it has. disappointment: So I personally found it very exciting to see your style evolve from My Entire High School Sinking Into the Sea to Cryptozoo. What did you change about your approach for your sophomore feature? Shaw: Thanks for saying that. Yeah, I mean, it was very, like conscious, a lot of very conscious decisions. We had most of High School Sinking drawn before it had been cast. So you know, I didn't think we would get good actors. And that was kind of like very built into the initial script and how I was kind of envisioning that movie. But when it came time to Cryptozoo, I thought maybe I could probably get good actors for this. So I promised myself I wouldn't design the characters until after they had been voice recorded. So also, like the main character of High School Sinking has this kind of dot eye thing that's like a Charlie Brown, kind of Scott McCloud idea of the main character being a bit more blank, and that you could project it onto them. But in retrospect, I thought it was kind of the least interesting character in that movie, that I liked the side characters more, which is a problem that a lot of first movies have, actually. So when it came time to Cryptozoo, I was like, all of the characters have to be interesting looking, they have to look great on screen and be full of unusual ideas. You know, fewer drawings, but better drawings, more specific painting, more complicated, a story we can travel all over the world, it's like, a lot of things I hoped to kind of course correct from the first one. But then there are things, like I really liked the last half hour of High School Sinking when it's really a disaster movie and an experimental movie at the same time. And I thought that part was rockin' and good. And so I really tried to lean into that with this one. And I tried to lean into the parts that I liked about the first one. Samborski: You know, I think one of the big questions for us as a creative team in High School Sinking is can we even do this? Shaw: Yeah, it was kind of part of the motivation. Samborski: Yeah. How can we movie? And so with the second one, we knew we could movie and so we're like, how high can we shoot? Shaw: How high can we movie? Samborski: Yeah. Can we have huge action scenes? Can we hire people and have them help us animate it? And so it was just, you know, I think that's where a lot of the growth for me was is just how do you even make these things happen? And there's like a technical component. That's hard. There's a human component. It's hard.
Cryptozoo is now in theaters and on VOD.
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